ShapesXR, a VR design and collaboration platform, has announced a $8.6 million seed funding round.
The funding round was led by Supernode Global, with Triptyq VC, Boost VC, Hartmann Capital, and Geek Ventures also participating in the funding round. ShapesXR democratizes 3D content creation and spatial design by enabling non-technical users to create 3D designs, prototype VR and AR games, and offers training and real world design.
ShapesXR says ByteDance (owner of TikTok) and Logitech use the platform for ideation and collaboration. Qualcomm Technologies uses ShapesXR to produce immersive music experiences like the collaborations with Trigger XR and Duran Duran.
The app has been downloaded more than 350,000 times on the Meta Quest app store and has been licensed to 70 educational institutions and scores of enterprises. More than 300,000 projects have already been created in ShapesXR, with the app drawing praise from Meta’s Anand Dass, Director of VR/AR Content. Dass called ShapesXR “one of the most promising VR applications I have come across” and the “future of collaborative design.”
ShapesXR is available on Meta Quest 2, Quest Pro, and the upcoming Quest 3. The platform says it will use the seed funding to expand its reach to new devices, including the Apple Vision Pro, Pico, and Magic Leap.
“VR has such huge potential to transform how we all collaborate on projects and design new products, however, one of the main barriers to entry is the level of technical skill required to get started. ShapesXR has been built to remove these hurdles—it’s as easy to learn as PowerPoint,” adds Inga Petryaevskaya, CEO & Founder of ShapesXR. “This truly democratizes 3D content creation and enables anyone to become a VR, AR, and mixed reality storyteller.”
Other contributors to ShapesXR’s seed round include The WXR Fund, StratMinds VC, Ludus Ventures, The Venture Reality Fund, HTC Vive, Leta Capitaland Remote First Capital.